Posted March 24, 2018 by Shmellyorc
#shipwreck #update #version #0.17
This will break saves since the vast amount of changes for all these features to work. New resources, cybernetics, sickiness, and crime will cause your old saves to break.
* when removing heal leafs to cure colonist, it would substract incorrectly.
* when the clinic cured an colonist, it showed meat icon instead of the colonist.
* when adding workers to buildings when at zero workers, it would go nagitive.
* when loading the game, happiness would register as zero and would cause an crash.
* when moving tiles, the water animation wouldn't animate properly.
* on build screen, it won't require workers anymore to craft the building.
* a way to move buildings
* instead of nagitive resources when repairing, it requires the building resources.
* power/water on ui showing negative
* water and power ui wasn't showing the right percentages. Eg: 0.06% instead of 6%
* processor plant wasn't displaying it needs power
* when canceling a repair/deconstruct, the icon still appears
* day night cycle
* removed day complete to the new day/night cycle.
* subtract coins at dusk (since day complete is removed).
* subtract food at dusk (since day complete is removed).
* moving roads would break autotiling.
* able to burn out fire
* disable on-hover building regions when in repair,deconstruct,build,and move.
* able to view crime
* able to cure crime + buildings
* crime has a chance to cause fires
* able to recover from sicness + buildings
* able to cure sickiness + buildings
* cybernetics buildings
* cybernetics units
* buildings can take robots instead of workers
* game save changed to reflect these new changes + extra save data added for upcoming updates.
* updated intro dialog to reflect the new features
* added a new dialog for moving structures.