Posted August 07, 2021 by VOLTUR
Hey, crew!
This week, I’m finally able to turn on the core “travel route” feature. Now, when you fire up the game, every time you approach a system with an outpost (the ones with the rings), paths to a handful of neighboring outpost systems will appear. This will be helpful in understanding the map layout and also with some of our more timid captains looking for a safer path to travel.
But this core feature is actually much larger as it the framework to support all sorts of things like waypoints, wormholes, and nav beacons, all of which are currently part of the ANOMALIES update that I’m working on. Pretty exciting for me, tbh.
If you haven’t already, take a second to join The Voltur Nest Discord! That’s where I post stuff like this, but it’s much more conversational. I’d love to see you drop in!
As always, your feedback and support has helped me make this game better and I’m eternally grateful for that.
May Sol be forever at your back,
-Voltur