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Devlogs

Patch Notes - July 27, 2021

Beat Skater
A downloadable rhythmic skater

Hey Skaters!

Today is another relatively large patch that touches a few different sections of the game. It is meant to be a continuation of the last patch, notes found here, where we are moving the game to be a more straightforward and self contained experience. This patch will be changing the shop system, adding a new note collection mechanic/currency, and updating the game's UI to be much sleeker and more visually appealing. 

The highlight of this patch is the shop system rework. In the previous system, 6 items would randomly spawn for players to buy everyday, with all obstacles costing Style Points and all other items costing Hardware. The shop had it's own pool of items, but also had a chance to pull items from previous seasons. That old system was trash for a variety of reasons, but we've moved onto better things with the newly implemented shop system. NOW, the shop has been split into 4 categories (Boosters, Boards, Riders, and Obstacles) each with their own selection of purchasable items. Some items are purchasable with Hardware, some items are purchasable with Style Points, and some items cost our new currency, Notes. Pictured below is how the new shop system will look.

Past that, there's been heaps of fixes and improvements that will be listed below. There's also a returning LTM, On The Grind, to celebrate the launch of the Note collection mechanic. 

As a heads up, we're aware of an issue causing combo multiplier to reset unjustly sometimes when playing the game. This issue will be addressed in the next patch, just wanted you all to know that we know<3. Full patch notes below!

Gameplay

  • If stuck in the ground, the board will now teleport to get out on it's own after a few seconds
  • Notes now spawn on grindable objects! Collect them to buy items in the new shop!
  • The weekly challenge will now reward 50 Hardware instead of an obstacle, as those are now in the shop
  • The trick input mechanic has been adjusted to be MUCH more forgiving
  • Input consistency when doing tricks has been improved
  • Level distance has been slightly reduced

UI

  • Gameplay UI text elements have been moved to be more visually clear and appealing
  • All elements of the Customization, Challenges, Shop, and End of Run Menus have been adjusted to be much sleeker 
  • Text has been adjusted on many buttons to avoid touching edges
  • A new currency, Notes, has been added to the main menu 

Shop

  • The shop system has had a complete overhaul
    • There are 4 shop categories (Boosters, Boards, Riders, and Obstacles)
      • Boosters consist of buying Style Points directly,  using Style Points for a 1 time XP booster, or using Hardware for a 1 time XP Booster.
      • Boards will only have one board right now, which will cost Hardware
      • Riders will feature 3 riders, each requiring a different currency(Hardware, Style Points, Notes)
      • Obstacles will have 6 obstacles, requiring either Notes or Style Points to be purchased.
  • Buying hardware has been disabled on Apple and enabled on Android
    • It will be enabled for both in the next patch

This shop is meant to be an expandable system, where new items can be added freely for players in conjunction with other, cooler updates. Please provide any feedback possible on the progression rates/shop costs/ect, as this system is open to improvement. 

Please leave any questions or comments you have for the team overall below and we’ll respond! To keep updated on Beat Skater, make sure to follow our Twitter and Instagram. If you’re interested in trying the game, it can be downloaded for free on the Google Play Store or the Apple App Store. Thank you for the time and playing!

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