Posted July 19, 2021 by Pelatho
#bugfix #terrain #mesh
Fixed a critical bug where the terrain meshes would generate incorrectly when loading from the filesystem. The 3D view now keeps the bordering chunks loaded (but invisible).
WorldShaper is now getting close to a beta release. Next up is implementing the godot exporter and sculpting in the 3D view. Later on I'll look at more advanced texturing features, such as texture painting.