Devlogs
Version 0.2.1 Patch Notes
Posted July 18, 2021 by Ausra Games
#patch #patch notes
- Pleasant Shores
- Added radio tower near entrance to first level.
- Added secret area inside of hotel.
- Moving boats
- Replaced pond with hilly area.
- Added more NPCs
- Added NPCs who can upgrade your health and power.
- Added lighthouse.
- Added slam shoes pickup.
- Added new train tunnel area! Where does it lead? Oh you’ll see. In a future update.
- Has a side mission and some destructible boxes.
- Bug fixes
- Enemies now resume firing at the player if the enemy respawns while the player is already within their search radius.
- Homing attack lock on icon now appears while jumping, not just while falling.
- Faye
- Increased search radius of homing attack.
- Faye can now run on water while using her speed boost ability!
- Can continue running on water for 1 second after speed boost ends as long as she’s running above the default max speed.
- You no longer need to be holding a direction to use her speed boost ability. When pressing the boost button, she’ll immediately start boosting in the direction she’s facing.
- Lee
- Jumping on an enemy, bounce pad, or balloon in mid-air will give the player their double jump back.
- Hazel
- Jumping on an enemy, bounce pad, or balloon in mid-air will give the player their double jump back.
- Reduced double jump height a little bit.
- Double jump now has a visual effect and can damage enemies/props.
- NPCs
- Added support for sitting NPCs
- Added NPC idle animation
- Enemies
- Added laser beam enemies
- Added spinning enemies
- All player characters
- Added ground slam ability. Upgrade can be found and picked up in Pleasant Shores.
- Opened up access to some levels that are currently in the game but unfinished, as well as my test scene. Because why not? I’ve got nothing to hide. Get a peek at what’s to come :)
- Test scene, national park hub world, city hub world, and the second action stage.
- Added boxes that can only be broken with the ground slam ability. And they can contain minor currency.
- Added boxes that can be destroyed by ground slam ability or other attacks. And they can contain minor currency.
- You can now change the camera direction in tunnels in hub worlds by pressing the camera recenter button.
- Slight physics rework to more smoothly transition from grounded to falling when walking off a ledge while upside down.
- Increased distance at which players can switch target lock focus.
- Made target switching more responsive on keyboards.
- Added new fonts.
- New button style.
- Added some UI animations.
- New FOV effect for boost pads.
- Added unique collectibles that get saved.
- Added menu screen for players to see how many collectibles they got in each zone.
- Added impact visual effect to hitting physics objects and enemies.
- Player can now rotate with moving platforms.
- New water texture.
- Made it so the re-center button will ignore collisions and go through obstacles that might obstruct the player’s view.
- Added dialogue sound effects.
- Added option to allow the camera to rotate with player in tunnels or not.
- Added collectible minor currency.
- Changed size of health and energy bars.
- Changed color of energy pickups from yellow to green so they’re not the same color as the coins.