Posted July 15, 2021 by blabberf
I found a few little bugs over the last few days, so I've gone ahead and updated the game files here (and also submitted updates on Apple/Google Play ). If you happen to notice any, please feel free to comment on the game page or any of the devlogs, or hit up my Twitter @blabberf!
Here's a list of the fixed bugs/tweaks for those of you that are interested:
-fixed a bug with final boss's hard mode attack if player had Contract item
-Clone Pod will now synergize properly with Asclepius and Totem
-fixed bug where Asclepius + Totem prevents player from dying
-enemy damage popup x values now stay where they should be
-fixed bug where Crank would sometimes not fire in the direction the player originally aimed
-Trick Chest explosions no longer only create 1 hit effect if spawned when no enemies are around
-player turn animation fixed when picking up an item from shopkeep if they didn't also pick up an item in the same turn that they defeated the shopkeep enemy
-critical hit popups are now clamped to stay within view border
-Infernal enemy flames are now white if spawned on a dark background