Posted June 08, 2021 by MechanicsDriven
Recently I concentrated more on bug-fixing. Some of the resolved issues are:
All these things are more minor issues that happen under quite specific/rare circumstances. However, with the project maturing more and more it felt like the right time to fix them. And despite each fix being rather small, they definitively result in a noteworthy overall improvement.
Although the emphasis was on bug-fixing there are nevertheless three new levels.
One level exploits the possibility to redirect objects by removing the ability to go through frames.
There is a level now that actually uses the gravity-changing properties of some frames.
And then there is a level introducing the ability to close frames by removing light from them. One of the last (but not the last) mechanic that was, so far, not used anywhere in the game.