Devlogs
Day 5: level selection and score goals
Yesterday was a chill day, and I didn't code at all, but I spent a few hours today implementing:
- a title screen, on which you get to choose which level you want to play
- each level has a timer, and at the end of the timer, you get awarded a number of "check marks", depending on your score
- each level has now 3 "score goals", and you can't move to the next level if you don't have at least one "check mark" on the current level
So now it looks like there's 3 levels, but there's really just one, it's always the same 🤣