Posted May 23, 2021 by Stefan Vogt
Most of you have already noticed that I've not only been porting the game to Infocom's Z-machine, instead I ended up completely rewriting it. After years, this is now finally the game I envisioned initially. In case you wonder what's the difference between the classic game and the Director's Cut, it's probably this: if you asked the great masters from Infocom to do a complete rewrite of the classic Hibernated game, this would be the outcome. As a side-effect, the game is now available for so many platforms, that I can hardly count them all, more than twenty 8-bit and 16-bit sytstems. After all these years your support and appreciation for the game is still overwhelming. The Director's Cut had been created using my original notes from 2017. Due to engine constraints back then I had to cut out much from the content I initially envisioned. Now add tons of narrative content and new riddles and you get an idea what the Director's Cut really is about. But what am I talking, Olivia is waiting for out there in the cosmic void. AD ASTRA!
Stefan