Devlogs
Alchemist 0.0.2 is released!
The video contains all the changes since the last version. However, if you prefer reading to watching, I've compiled the list for you.
- Main menu
- Saving/loading functionality (still 1 slot per character, permanent death, game autosaves on exit and every several minutes on location change)
- Additional options
UI improvements:
- Colorful icons
- Complete rework of ingame interface
- Full support of mouse controls
Graphical improvements:
- Proper tiling for roads, walls, etc to avoid stupid-looking perfectly square roads and walls.
- Redrawn several tiles
- Scorch marks from fire
- Poison shader
- Reflective surfaces like chains and mirrors
- Floor is made less contrast, light sources have longer range
- Transitions for movement between areas
Sounds and music:
- 7 musical compositions
- Sounds for many actions, including footsteps, potion effects, opening doors.
Story and dialogue:
- Dialogue system is introduced
- Tutorial is using characters talking now instead of message popups
- There's also some story, at least the beginning of it.
World:
- Hub area is rearranged and expanded. Tavern, stables, lonely tree are present now.
- Areas like forest and ruins are separate from hub area and reached by horse from stables.
- You learn their locations from the bartender, and can potentially learn as many as you wish. Game can be effectively infinite.
- Areas now all have reward in the end.
- Several new dungeon features added for more variety.
- New enemies: wyrms, shadows, animated armors.
Trading:
- Certain items (gems, gold, etc) can be converted into something that glitters.
- You can buy items from traders (for now only from bartender) in exchange for it.
Items and abilities:
- A lot of new raw items, several new alchemical components.
- Potion of purity clears all status effects.
- Potion of liquid chaos copies the effect of random other potion.
- Potion of inner fire gives immunity to cold.
- Potion of frozen time stops the time, giving you 10 turns to act.
- Potion of corpselight summons a spirit that lights the area, gives you vision and applies freeze to everyone except for you.
- Lockpick lets you open locked doors and chests safely.
- "Push" action allows you to move certain objects and immobilized enemies.