Posted March 11, 2021 by lionbark
Started the day riffing off the Maslow idea from last night; I think it's got a lot of potential. I already had parameters that mapped neatly onto the tiers, e.g.:
After that, I had another idea around counterpointing these internal metrics with external ones, which can be organised in a leaderboard with the raccoons you currently have relationships with:
So overall, the GUI will look something like this:
The player can then choose which set to optimise over (a la multi-objective optimisation): should they go for the glory of topping the external leaderboards or their internal psychological needs? I still need to think of how the external ones get generated and evolve for the other raccoons and maybe I can fit a life lesson in there about futility of comparing oneself to other raccoons.
I then did some static raccoon sprites:
(The sixth one is wearing a hat with fox ears)
The rest of the day was spent on the GUI code: render the events, enabling it to make selections and expanding out the rest of the HUD. Overall, it's starting to look like a playable game!
Tomorrow, I want to: