Devlogs
Residual v0.0.27: Working on the details
ResidualA downloadable game for Windows, macOS, and Linux
A week of slow progress, mostly on purpose as I took it all a bit slower this week! BUT that doesn’t mean nothing got done, it actually allowed me to focus on a bunch of tiny things, and at the end of the week.. that makes up for a huge list of fixes!
All Kickstart backer names are now in the credits (yay!) and surveys sent out for planet name rewards. I also started working on the lore, if you know bump into one of the Hologram shrines, you’ll be greeted with a variation of messages and hints.
Every planet now also comes with a new little storage-container device, once you activate and open it, you’ll find a random collectible trinket in there! Every planet has one, sometimes two, and there will be a menu interface to keep track of the full collection (also showing you what you missed).
So Patrons and Kickstarter backers, update your version and enjoy !
This weeks devlog dives into the whole galaxy-viewer added last week!
Full changes list:
- added: Techdrones spitting out ooze will now also spread it across floors and walls
- added: more hologram-speech lore
- added: new planet backdrop
- added: mirrored versions of planet backdrops (minor extra variation)
- added: Artifact storage containers
- added: final batch of KS backer names to credit screen
- added: pause and inspection for ooze-spreading-tech-drones
- added: first batch of artifacts
- added: DNA scanning of non-procedural creatures
- added: chair now gets a “something here” marker for first time sleepers
- added: Show “ZZZzzz” above players head when tired (walking slower)
- added: EMP also destroys “spawner” locations – keeping area safe
- added: Creatures can now also be tempted to bite other creatures, including humanoids
- fixed: solar-suit now decreases less quickly (had test code doubling decrease rate.. oops!)
- fixed: push/pull items now show “Move” instructions, more clear than the “Grab” instruction
- fixed: notifications sometimes staying on screen far too long
- fixed: for single placement of special-mushroom
- fixed: markers above known devices are now different from unknown devices
- fixed: proper light in crash area (Based on time of day)
- fixed: bouncers now properly “eat” deuterium
- fixed: made passing-out text more clear on what happened
- fixed: entities activating “life scanner” without player interacting
Files
Residual Windows 120 MB
Version 32
Residual Linux 123 MB
Version 33
Residual Mac 123 MB
Version 32