Devlogs
Quality and performance improvements! (v0.1.2)
CATA downloadable game for Windows and Android
New update again for both platforms. This version contains a lot of performance and quality improvements, the Quest version benefits the most out of this as I have managed to boost the FPS quite a bit and I hope to improve it's performance even more with time. There were a few bug fixes as well, mostly to do with colliders and CAT's movement.
Anyway, here is the detailed list of changes:
- Upgraded to Unity 2020.2.
- Optimised scripts to run less unnessesary repeated code (still more to be done but it will be a long process).
- Increased max texture resolution for all textures to 8192x8192 on Rift and 4096x4096 on Quest (Most of the used textures don't get that big but I wanted to make sure the quality is high as possible. Also, surprisingly, this didn't negatively effect the Quest's performance at all).
- Changed the distance at which tree's cull so that the game runs smoother, but also making sure that the player can barely notice when they disappear.
- Modified the NavMesh (what lets CAT move) so that he can reach you efficiently and without bugging out (hopefully).
- Fixed the car's collider so the player won't go through it anymore (get out me car).
- Added extra padding on most text to make it look (slightly) better for VR.
- Modified snap turning again to be less annoying to use.
- Fixed controls UI to stay the same size with different resolutions. Also changed the text to be easier to read.
- Fixed text on the clipboard item (it should stay on the page now).
- Items collected will now default to 0 when player wins or losses (like it should).
Changes made to only the Quest Edition to boost performance:
- Changed the tree's model to use less triangles.
- Removed some trees that were close together (social distancing).
- Changed lighting in the menu scene to be only baked.