Posted January 29, 2021 by latel88
We have placed tiles on the map to indicate that "Wallrun", "RunUp", and "Grab" are effective.
A wall has been added to help you reach places that are difficult to reach with the secret map and map5.
[secret map]
[map5]
If there is no movement input, the sprint will now accept movement input for 0.25 seconds.
"Wallrun" duration used to heal when you jumped or landed on the ground, but it has been changed so that it also heals when you leave the wall.
While grabbing the wall, it will now display a message if it is possible to climb or jump.
The reticle was shrinking when use "Lean" against through the wall. But this seems to be difficult to shrink the reticle well, so it has been changed to shrink the reticle under any circumstances.
Changed so that the score is not lost if you continue after death. This has changed due to features that will
Add loading proggress bar.
Progress is now saved.
The progress is saved in the following situations:
Fixed a code that could cause the sound to continuously.
Using a browser hack, the game can now detect itch.io full screen buttons.
Added "Shadow" and "Reflection Count" settings.
You lose the have weapon when the game over, but this is included as a design of the game. In a later update, we plan to introduce a vending machine that allows you to spend your score to buy weapons and ammo.