Posted October 09, 2020 by anchorlight
PATCH FOUR: We gotta talk about Red.
There is no other explanation. Red is simply cursed and the world would be better without it.
So, basically business as usual. Red’s Warehouse tag was dropped, a Reflection Probe was removed just to be safe (I thought I did it in Patch 1!), and… it wouldn’t be a proceed patch without Red blocking progression now, would it?
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Other versions of the game (e.g. Linux, WebGL) may come later. WebGL in particular has been problematic when it comes to video playback, and whether I will be able to properly investigate this issue remains to be seen.
I plan on fully purging Red’s involvement in any core level in the post-jam release of proceed. In fact, I will design an entire level around punishing Red for its crimes. I hate Red with a burning passion, more than any game villain, more than the most wicked villains of literature. I never thought I would see a villain worse than the likes of Sidious, Iago, or Galbatorix, and yet I appear to have created my own worst nemesis. What a world.