Posted September 01, 2020 by chrissx2
#progress update #gore #combat
Small update on the progress:
I've been working mostly on the combat aspects of the game lately and since I'm not a real programmer, It's taking me a while.
So far I've moved enemy movement to navmesh so they follow the ground, collide with eachother and the environment. They can attack, daze and kill the player (no death screen/animation yet). Player can deal more dmg the faster he moves. There's also basic trigger that spawns enemies.
Next gameplay elements to add before i release another build:
- 2nd attack skill
-some sort of health regeneration (slow health regen or health pickups)
-enemies return to their default spot if player moves out of their range
-death screen