Posted August 21, 2020 by LincRead
While working on walls and siege units, we discovered a problem with most of the building art assets. Some buildings filled their space, but most left space between their walls and neighboring tiles. Since walls fill their space depending on how they connect with other walls and towers, it wasn't always obvious enough when there was space between buildings and walls for units to move through. Therefore, we decided to redraw all the building assets and upload these in a build that also addresses several community-reported bugs, and that makes maps more balanced between players in multiplayer.
Babylonians
The new building assets are more strongly inspired by the first civilization that will be part of the game, Babylonians, who were a major power throughout most of the the Middle and Late Bronze Ages. For around a century, during in the Middle Bronze Age, and around the time that the famous Code of Hammurabi has been dated to, it has been estimated that Babylon was the largest city in the world.
Since the great powers of the Bronze Ages had urban centers, we want the buildings to reflect this. We want you to feel more like you're creating an urban center of power, and that your competition are urban centers of power as well.
Improvements
- New art for all buildings
- New visual system for showing where buildings can be placed and not
- Dwelling now comes in 4 variations that are randomized
- Now showing in Village Center UI when a female villager is being trained
- Map generator has been rewritten to create much more balanced maps
Bug fixes
- Revolting cancels place building mode
- Female villagers get trained at Village Center
- Can close Technology Tree by pressing 'Space'
- Clicking on upper part of resources in fog of war will now cause villagers to correctly harvest the resource whereas they would previously just stop and idle on reaching target
- Control groups no longer in rare cases have "zombie slots"
- Units on top of farms no longer "blink" from visible to invisible when farm is occupying visible tile but unit is not