Posted August 02, 2020 by ransuolvekin
Hmm -- fixed a bug related to testing the ending, where pressing enter skipped forward a level.
Maybe this will be a good time to talk about the ending. The plan is to have short, comedic dialogues play out between Harold and Glumgraymore. A little back & forth before the final duel.
I'm thinking that by adding enough of these (say -- hundreds?) then it will give the game some "replay value". gotta see all the dialogues! well, it's not a catchy slogan
Anyway, you know it, I know it, everyone knows that everyone knows it. Give it a try! Rescue the treasure! Collect the princess!
Glumgraymore's Treasure available now on itch.io try it out see what you think deckbuilding tactical gameplay what's good.