Devlogs
2 Weeks in development
Our second major update.
Its been 2 Weeks in development + 28h of Gamejam (referring to last Sunday. at midnight).
This update was focused on features, but this also fixed many bugs in the game.
Features in this update:
- RICOCHET - now our ball companion bounces off walls with maximum angryness
- Player Ultimate bar working
- Player Jumps remaining indicator over his head
- Player new attack Downkick
- Player tornado kick now with better hitbox and new input
- Enemies will flash and be thrown away by hits
- Enemies have a health bar (this was unexpected)
- Enemy Shooter action animations
- Enemy Spiked is now solid with damage and interacts with player, ball, enemies, projectiles
- Particles Background prettier
- Particles Player under progress
Fixes:
- Player action scripts improved - actions have the right priority over each other
- Player can cancel jumps
- Player Kick doesnt make him fly forever
- Player animations facing the right way improved in: wall grab, kick, dash
- Companiong following script improved
- Score system and UI improved