Posted July 28, 2020 by daichifob
Hey everyone,
Not sure if anyone is interested at this point, but I've been refactoring the game from the ground up so it's less of a spaghetti mess. On the surface the game isn't going to look much different but under the surface, it's night and day. It was a necessary process for me to better understand code architecture and the various design patterns. I've extensively used scriptableobjects and I'm in love with them - not just for storing data but for events.
Thanks for interest and expect an update soon!
Best,
daichi