Devlogs
[Update] The Editor Update (1.1) Changelog
Special thanks go to the Cats are Liquid testing team!
Editor improvements:
- Added dropdown destination selection for doors.
- Added undo system.
- Added optional falling void (enabled by default in new rooms).
- Revamped pipe editing.
- Added "fast" toggle to ability rings.
- Added drag-item-on-top hints to items that can have other items dragged onto them.
- Reordered editor item palette.
- Remade editor item icons.
- Added rename functionality.
- Added a pack progression check to share process.
- Made spawnpoint non-removable.
- Added a check to make sure that there's only one checkpoint per room.
- Added shape point lock-on guides.
- Point snapping now takes camera size into account.
- Updated shape point and point adder textures.
- Duplicated items now spawn farther away from original item.
- Explosive throwable items now have a clear editor indicator.
- Buttons can now be activated by the cat (just enable the "cat activated" toggle in the button settings).
- Updated editor UI.
- Added editor toast notifications for certain actions.
- Redesigned pack loading UI (community and editor).
- Added new metadata for packs.
- Added optional pack feature image.
- Updated the editor guide.
- Guide now pops up when doing something that the guide has information on for the first time.
- Added editor music.
- Added better recovery for corrupted packs.
- Other smaller improvements.
Improvements:
- Game now properly checks the pack inbox folder on focus change.
- Added extra info on where to get world packs.
- Improved hookshot reliability.
- Added more tutorial prompts regarding jumping in ice block form.
- Reduced cat light activation effect intensity.
- Lowered cat climbing SFX volume.
- Reduced wind volume.
- New title screen, room select, and editor menu UI.
- Adjusted talk prophecy speaker icon positions.
- Added epilepsy warning.
- Updated intro.
- Updated Dualshock controller icons.
- UI optimization.
- Performance improvements.
- Other smaller improvements.
Fixes:
- Fixed a bug that caused the GUID of a new room to not be set.
- Fixed having a door that led nowhere in the first room causing a world progression array generation error.
- Fixed multiple pack creation bugs.
- Fixed item orbit lines not being properly deleted.
- Fixed shapes in throwable items not being spawned in the correct position.
- Fixed throwable item receiver being editable.
- Fixed beam emitters not updating origin point.
- Fixed purple NPC having a white tail.
- Fixed certain NPC expressions getting stuck on death.
- Fixed create UI closing causing return to title screen while in editor.
- Fixed certain UI elements having animation issues.
- Fixed float ability environment clip.
- Fixed hookshot acting inconsistently with spikes.
- Fixed hookshot going through grates.
- Fixed multiple hookshot bugs.
- Fixed ice block damage destroy inconsistent spawn position.
- Fixed ice block infinite jump glitch.
- Fixed float direction not resetting when entering a pipe.
- Fixed cat movement direction not being reset when entering a pipe.
- Fixed spike shape toggle time freezing being inconsistent.
- Fixed character switching not taking blue liquid state into account.
- Fixed being able to get out-of-bounds in certain rooms.
- Fixed text writing not being paused when the game was paused.
- Fixed editor mode toggle spamming causing all sorts of issues.
- Fixed data editor not closing if the item that's was being edited was destroyed.
- Fixed cat being movable during the spawn animation.
- Fixed infinite-duration expressions not surviving a state change.
- Fixed background elements not scaling properly according to camera zoom.
- Fixed cursor disappearing on room exit.
- Language fixes.
- UI fixes.
- Other smaller fixes.