Posted July 20, 2020 by ItsJustOneGuy
#update
Added 2 new abilities to superhuman psychic ability. At level 3 a character will fire a large beam of psychic energy when in range. At level 4 you will get one unstable psychic which has upgraded stats and does an AOE attack every couple of seconds for 25 % damage. He will be taller than the other superhuman psychics.
I fixed the camera zoom wheel when locked on a character so it works correctly before it was backwards.
I fixed everyone getting superpowers when getting a superhuman ability. Only 25% of your characters are meant to get superpowers from a superhuman ability.
Fixed Absorbing character not gaining strength from AOE kills. He should know gain strength and health from every kill. Even AOE kills.
Fixed Visual Shield not disappearing when psychic superhuman attacked 3 times.
Minor UI fixes.
Hope this helps.
Known Bugs and Potentially overpowered things.
Absorbing character growing too tall and just running around enemies.
This is an issue cause by the fact that of scaling and range calculation. I will fix it soon. But I would note by the time he grows the size for it to be an issue. He has already killed half the other team.
Bomber character being overpowered.
Will fix this soon too. I just love the bomber guy being overpowered though.
Boring backgrounds
I have no idea what I should put in level. Building, grass? I just built the game for fun.
No sound
I will add sound soon. I just need to figure out what the game should sound like.