Posted November 26, 2017 by SprueKit
1.0.2 sets everything in place for finishing v1.1 on schedule. 'Relief
Relief will add a special new node that allows the configuration of an entire scene that will be rendered. The primary purpose of this is for depth-only rendering to generate relief maps but it can also be used for rendering normal maps.
With Relief meshes will also become first class citizens of the graph. This opens up expanded opportunities with the texture baking nodes as many will soon be able to take texture graph inputs for the baking process rather than relying on pre-existing texture/SVG files.
What sort of things can you do with Relief, render out a battle scene to depth and use permutations to change the actors in the scene. Blend a bolt mesh into your normal maps. Build that mound of skulls displacement and normal map with ease. The options are what you can come up with to use an arbitrary 3d scene in your textures.
v1.0.2 Change Log