Devlogs
Improvements & Bugfixes!
Version 0.1.15
Improvements
- AI squad leader should prefer mounting as tank commander
- "Also unlocks" text in unlock item info panel
- It's now possible to capture enemy stationary MGs and add them to your vehicles list
- Allow capturing vehicles in base game mode as well, not just in missions
- Clicking "Place" in call in menu now closes the menu so the gun can be placed immediately
- Added "Kill enemy bots" and "Kill bots" to Developer Tools for testing purposes
- Added ability to test specific missions when Developer Tools are active
- Driver is notified if trailer gets disconnected
- Increase distance from control points where placing rallys isn't allowed
- Bots now fire longer bursts when using Russian MGs to compensate for lower rate of fire versus German MGs
- Retreat button which allows aborting missions and returning to base
- AI tank commanders now open the hatch when they are not in combat
Bugfixes
- Make hedgerow ditches less steep to improve AI navigation and prevent AI getting stuck
- Mosin Nagant Clip typo
- Tank commanders weren't equipping binoculars anymore when looking out of hatch
- Fix issues with linked unlocks
- Fix crash caused by null reference
- Tellermine was not visible
- Prevent empty vehicles left over from last mission being used by enemies as spawn in next defense mission
- Radio can't be bought for truck
Optimization
- Optimize weapon buying and selling for multiple soldiers at once
- Tracer effects are now pooled which should improve performance when many MGs are firing at the same time
- Only save player profile when mission has ended or when leaving game. Previously it was saved every time an inventory change was made which could cause hitches.
- Optimized function that finds all components in world to prevent hitches