Posted May 21, 2020 by GamingPugsStudios
Mechanics:
-There is now a menu to select the different AIs and to change the difficulty of them
-You can now change the AIs difficulty, this influences: x The amount of builders the AI has x The amount of skillpoints the AI has x The recruiting speed x The amount of blacksmith upgrades per unit x The AIs "players" stats -The AI will now stop recruiting worker units when there is someone with the plague in the city -The AI will now upgrade buildings -The AI will now remove builders if there is no more need for them -The AI will now attack spawners if there is now player or other AI to attack
-I improved the AIs attack behaviour
Balancing:
-Archers now have a higher range on walls and towers -The AI does not use it's "player" multiple time for an attack anymore -Reduced enemy catapults dmg to 15 (before it was 20)
Bugfixes:
-The AIs Ogre tamer did no damage -The player got stuck when trying to climb a wall -The AI could get negative gold with taxes -The player was able to open and close the AIs gate houses when in the same team -Setting teams for the AI did not work correctly with more then 1 AI -The player was able to change happieness and taxes of the AI when in the same team -When having excactly 0 health units did not die and where invincible -The sheep farm did not work with more then 1 AI -The blacksmiths sound did not work