Posted May 02, 2020 by Hitbox Makers
#GameJam #Guide
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All your participants have arrived. Some are shy, most are curious, but everyone is excited. It is now your job to turn these individual energies into a great event, which everyone will remember.
Our game jams are self contained. By this, we mean that it is like a time bubble: we don’t expect anything from the participants before or after the Game Jam
It lasts around 48 hours: we start on Friday à 7.00 pm and finish on Sunday at 10.00 pm. Everything should be done in this time period: teams, theme selection, game creation, testing, and the awards.
Of course they are allowed to come with their team. But no preparation is required.
Even more important: once the jam is done, there are freed from any obligation, whether it is about their games, team, or the organisation. No strings attached.
Of course, they are allowed to keep developing their game. But we want our participants to feel free to give everything during the event, with fear to generate some worry afterward.
Ludum Dare: After the Jam, the participants won’t have any obligation toward the organisation team. However, they are strongly advised to test, grade and comment at least 20 other games from the online jam. Each game requires 20 ratings to be ranked, and there is a mechanism which (almost) garanties that for each game you rate and comment, someone will rate and comment yours.
Competitive Jam: Winning the first prize might generate some obligations… At least in communication, or maybe taking part in a second round. But that’s a competition, we were not here for fun...
Tech-based Jam: In that case, some preparation before the Jam might be required to get to know the technology… But you have recruited the best of best developers ;-) So they should make it ;-)
A Game Jam is intriguing, and many want to see what it is like. However, your participants will need to focus, and things might get very stressful for them near the end. So they won’t appreciate to be interrupted by visitors.
So it is important to guarantee a relaxed environment: during the event, we don’t allow the public. We are not a zoo!
However, we are open to the public on Sunday evening, after the teams have relaxed a bit, for a public game testing. That public which a few hours earlier would have been an unbearable annoyance, then becomes a great reward for the participants, delighted to show their creation!
It is trivial, but the rooms configuration is also very important.
Global Game Jam: Check their FAQ, but they have some other specific requirements, such as “an Auditorium space to do an initial gathering on Friday, and post-Jam presentation on Sunday of the Jam.”
Competitive Jam: That sort of event might take place inside another large event (gaming convention, E-sport competition). So you should pay extra attention to the participant’s well being and safety regarding the noise and public circulation. Also, your jam will probably become a show at some time: you need a nice stage for the games demonstration and to award the prize.
Tech-based Jam: You want them to work on a specific tech? Then you should provide all necessary equipment, connections, SDK…
<- Back to Before the event - Preparing and recruiting
-> Continue to During the event - Accompanying the participants to the success