Posted April 19, 2020 by Rokas
Hey,
This marks the fourth game update for Eternower. The update brings back dilemma permanence, separates endless mode from the default one, introduces Magma.
Forts
Magma (new)
Magma +
Magma at 20g
Damage +1 at 15g
Speed: 1
Damage: 2
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Magma can be seen as a slower branching, more powerful Dread.
Doom
Doom+
Damage +1 at 10g (was Damage +1 at 20g)
Damage +2 at 15g (was Damage +1 at 30g)
Speed: 1 (was 2)
Damage: 1
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Doom now starts as powerful as Dread.
Floors
Eternower now has two floors:
First floor focuses on your ability to adapt to the rapidly increasing difficulty through dilemmas.
Second floor focuses on your ability to create a maze.
Armor
A new dilemma now allows increasing the armor of enemies. Armor reduces incoming enemy damage. For example, to kill an enemy with 1 health and 1 armor in one shot, you need to do 2 damage once or 1.2 damage 5 times.
Other
Most dilemmas now show the direct value change from the previous one.
Thanks for reading, go play Eternower!
Regards,
Rokas