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Fortune: Magma

Eternower
A browser GAME made in HTML5

Hey,
This marks the fourth game update for Eternower. The update brings back dilemma permanence, separates endless mode from the default one, introduces Magma.

Forts

    Magma (new)
        Magma +
            Magma            at 20g
            Damage +1         at 15g
        Speed: 1
        Damage: 2
        ---------
        Magma can be seen as a slower branching, more powerful Dread.

    Doom
        Doom+
            Damage    +1 at 10g        (was Damage +1 at 20g)
            Damage    +2 at 15g        (was Damage +1 at 30g)
        Speed:      1 (was 2)
        Damage:   1
        ---------
        Doom now starts as powerful as Dread.

Floors
Eternower now has two floors:

  • First Floor:
    • 15 levels
    • Dilemmas each level
    • Enemy features are only changed through dilemmas
    • Completion of the 15th one yields Victory

First floor focuses on your ability to adapt to the rapidly increasing difficulty through dilemmas.

  • Second Floor: 
    • Endless levels
    • Dread or Magma dilemma every 10 levels
    • Enemy health scales exponentially with each level

Second floor focuses on your ability to create a maze.

Armor
A new dilemma now allows increasing the armor of enemies. Armor reduces incoming enemy damage. For example, to kill an enemy with 1 health and 1 armor in one shot, you need to do 2 damage once or 1.2 damage 5 times.


Other
Most dilemmas now show the direct value change from the previous one.

Thanks for reading, go play Eternower!

Regards,
Rokas

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