Posted March 04, 2020 by Cosmocat
#7drl #tabletop #turn-based #roguelike #unity
Feeling the crunch, but making some really great progress in spite of this (or perhaps because of?!). Since last time:
Regarding the hex tile revamp, I also took the opportunity to vectorize the textures. I settled on using Inkscape for this:
From there I was able to copy/paste into Affinity Designer and adjust as needed:
The vectorization is not all that noticeable in game given how small the tiles currently are (128x128), but it's nice to have the flexibility for the future.
The biggest thing remaining at this point is enemy AI, so I'm going to tackle that next. Once that's in place it should be a pretty well-rounded and complete experience, albeit lacking some of the depth I had hoped for (varying types of cards, player "turning" mechanic, etc.).
P.S. I'll upload a new sneak peek web build shortly.