Posted February 28, 2020 by GamingPugsStudios
Mechanics:
-New Campaign mission: Desert City (Big thanks again to Jevgeni for creating the map!) :-)
Balancing:
-Hops now grow a little bit slower
-Increased the knights base health to 700 (before it was 600)
-Changed the materials needed for house2
-The thief does now steal a lot more resources
-The spawn times had a bit of randomnes before, now they have set times (Very slow: 10 min, Slow: 7.5 min, Medium: 5 Min, Fast: 3.75 min, Crazy fast: 2.5 min)
Bugfixes:
-The player can now give resources to the stockpile when he is currently building something
-The wave times sometimes got longer over time
-The desert spawner, the wyvern spawner and the wyvern had their hearts inside of them