Devlogs
Alpha Update 0.1.2
Alpha 0.1.2
- new level(3 total) and new coloured keycard system for locked doors
- 2 new enemy types:
+ sploding enemy, don't let it near you; it will blow and kill everything in the vicinity
+ 2 shots to kill, 2 points earned on kill and 2 from extension pickup
+ sploders can be blown up with other sploders to form a chain of explosion
+ new brute/tank enemy, runs at extremely high speeds and is incredibly volatile; will take you out on impact as it barrages through what/whoever is in its way
+ currently 8 shots to kill, only worth 5 points for kill and extension pickup (most likely will be changed and balanced)
+ kills any enemy in its way
- improved scoring system
+ tougher enemies offer longer combo extensions and higher score earned per kill
+ chain pickups can be used efficiently and strategically to extend combos for a higher score
+ new/tweaked sound effects
+ new/tweaked visual effects
+ new siren lighting, red when enemies are closeby, amber when needing caution and white when clear/safe