Posted January 15, 2020 by Burning Sky Games
#2d #graffiti #local multiplayer #parkour #post-apolcalyptic #punkrock #unity #punk #tagging #spraypaint
We've just reached 250 Twitter followers (are you following us yet? 😉), and we wanted to celebrate by releasing a new build of Runaway! Anyone who's already played before knows it's been awhile since we've done this, so we've got some cool new features to enjoy:
We've also made a lot of changes to how things are handled on the backend. Controller-inputs, player movement, and UIs, so really everything has been reworked with this update. This should make it much easier to continue working as the project gets bigger.
Please let us know what you think of these changes! When you're done playing, we'd love for you to fill out a survey and join our Discord to be a part of the growing Burning Sky community! Lastly, follow us on Twitter and Instagram or sign up for our mailing list for more updates and sneak peeks at new features!
From here, our next plan is to continue improving the player controller, and we have a couple of cool ideas for that. Then we'll get to revamping the level and player artwork and start building a full story campaign!