Posted December 08, 2025 by TJack-Coding
For the final assignment in my coding 2 class we were tasked with making a short game that implemented everything we had learned over the course of the semester. Items, enemy AI, and save systems were some of the main focuses, which I thought would lend themselves well to an adventure game. Using some assets from FAB, I built out three levels of a sewer system and implemented wooden monsters as the enemies. I knew I didn't want my game to have a human protagonist, so I got a lizardman instead. Included in this devlog is a full playthrough of the game.
Enemy Behaviors Include:
Items and Their Functions: