Posted December 08, 2025 by Niris Games
Hauling priority can now be changed for each haulable resource (for each worker). This makes hauling much better as those lower priority resources can be made higher priority for certain workers, so you don't get some items waiting for resources. Another reason this was added, is that there is a new haulable resource, liquor, which highlighted the issue with just having a set order for resource hauling.
Liquor is made from the new distillery item and served at the new bar item. However note that the distillery needs to be researched, which is locked in the demo version. These new items have made me reorganise the build menu to reduce clutter, so we now have a storage category once again.
Stats page has been expanded further with new resources and production tabs. This can highlight why you might not have enough of a certain resource and which items you need to focus on. These stats pages have been very useful in balancing, and there has been several changes with production rates and metal cost to build items.
Have also been many fixes and improvements. If you want to know all about these check the news updates on Steam/Reddit for a full run down.
Nick