Posted December 08, 2019 by fenix
#update #godot #github #godot engine #version revisioning #vc
Since I've made the Itch.io pages of my plugins (including this one) I've made some updates, but didn't really publish anything here.
This is mainly because I didn't receive any notification about my plugins by itch.io itself, no messages or mails, so I eventually ended up forgetting about updating this pages because of personal commitments and little time.
Thanks to a user who kindly decided to make a price for my plugins, I've just received a mail about this sellings, so I want to take the opportunity to talk a little bit about latest updates for this plugin.
1. GitHub Integration went from v0.6.0 to v0.7.5 with some more features, polishings and supports.
Even though you can always find what was updated in the VERSION.md file in details, major updates consist in: faster committing algorithm, new interface components, repositories pulling/cloning and automatic set up of projects (unzipping methods of downloaded repositories).
2. I've also received some nice feedback from users of this plugins as well as consistent donations, and I'm always trying to improve it as better as I can.
Because of this I've recently decided to not update this plugin in terms of features, but I'm working on migrate this plugin to a C++ module for next versions of Godot.
This doesn't mean I'm not going to answer to issues or not update things that may not work or just need to be polished, but I won't include features I initially planned for this plugin because I want to include them in the C++ module itself.
3. I'm setting up a Wiki for this plugin, and you can find it here.
4. Also, other versions of this plugin for different vc systems (GitLab, Bitbucket, etc.) are going to be released.
Thank everyone for the support and feedback from the different platforms I've published this plugin, and a big thank you to everyone who decided to support my project with donations.