Posted December 02, 2025 by Bee
#Atmospheric #Creepy #Dark #Dating Sim #Horror #Multiple Endings #Otome #Psychological Horror #Romance #Yandere
Hellllooo hi and welcome new followers hope you all had a great fall break, thank you so much for the recent influx of support from my last Devlog, I really wasn't expecting anything given how quiet I've been since the end of September. :,,] Here's another somewhat small update of what's been going on behind the scenes for the last part of November into December! ((I thought November had 31 days so I missed uploading this by a day. :,P))
Not too long after I posted the Trembling Essence Devlog 10.5: I got very busy once again at the start of November and when I tried to work on the game when I could, it was really difficult to get back into it until aboutttt last week when I finally had genuine free time. I gave myself a few more days to re-center and I tried my best to catch up from where I kind of left off.
Once I got the hang of things again I picked up the pieces and continued through the last parts of the Day 3 in the "Morning route." Now that it's only 3* routes instead of 4, it is possible to get small yet brand new scenes in the game so I had to bring everything up to date which included updating the checklist that dictates how the route progresses since the [Talk to Noah], [Look around.], [Go to sleep.] and [Continue to wait.] choices at the time were outdated and not complete in the [Extended Demo].
Right now there's one final part I need to work on and making sure all of the pacing is smoothly done.
I went on to edit two-ish scenes that took place at the start of Day 3 and placed them towards the end instead. This cleaned up some old dialog and pacing issues which ended up reducing abouttt.. 1-3 choices that kind of dragged these scenes out a bit too long for my liking. One cool thing that came out of this was being able to include a CG I had removed a long time ago back into the game! :D
I also cleaned out a bunch of outdated code that happened with certain CG transitions and in the process of doing so, found very old dialog/sentence structure that really needed to be removed/re-done to make the flow of the story better. I didn't notice this because some of these scenes only happen if you're closeness with Noah isn't high enough but not low enough to register a Bad Ending. *There were also a lot of sentences that I ended up combing together too which there was a LOT of.
I was really hoping it would be out before the end of the year but I still can't guarantee anything. :,,,] I was too busy in October/half of November to make enough progress into finalizing things and I don't want to rush this update out when I still have a few more Quality of life changes that still need to be done. :[]
I didn't want this future update to take so long but I have to remember that I'm balancing 3* routes instead of just 1 and I re-did most of everything from the start of the game + updated unfinished choices which is going to require a lot of time to do. :,,]
There's other stuff being taken care of behind the scenes, but I don't want to drag this devlog out too long/avoiding spoilers. :[]
If you like what I create, please consider supporting what I do on kofi [Here]! All donations and tips help tremendously while I continue to work on the game!
To know and understand Noah through Asks and random posts about lore, they'll be under #Get to know: Noah ! :]
**Some asks won't be answered if it contains spoilers but I do appreciate what I receive. :]
If you have any questions about Trembling Essence/Noah feel free to ask here or on itch.io please. This makes it easier for me to see and answer accordingly! I enjoy hearing from you guys!
Thank you guys for all the continuous support even though I've been very quiet on here, I really appreciate it a whole bunch!! Hopefully I'll get a chance to be more active this month but again, no promises! :,]