Posted December 01, 2025 by TallenLin
#update #hotfix #patch-notes #roguelike #strategy #indie
Thanks for playing the demo! Based on your feedback, we've deployed a hotfix to address bugs and improve the gameplay flow
Quality of Life :
Gear Retention:Modules now stay in your Queue between levels! You no longer need to drag them back every turn.
Note: Gear will still auto-unequip when entering a Shop (Level 3, 6, 9...) to allow selling.
Hotkey Support: Added [Spacebar] support to trigger "EXECUTE".
Inventory UI: Added a scrollbar for the inventory. No more hidden items when you have too much loot.
✨ Visual Updates:
🆕 New Features
Shop Reroll: You can now spend 20 KB to refresh shop items
Logic & Balance Fixes:
Broadcast : Fixed a bug where it wouldn't trigger non-damage effects (like healing/block). Now correctly amplifies all neighbor effects.
Q-Bit: Changed functionality. Now causes the NEXT module to execute twice (instead of repeating itself).
RNG : Now has [Exhaust] (1 use per combat) to prevent infinite loops.
Poison : Poison stacks now decrease by 1 each turn.
Fire Rune : Clarified logic. It doubles the effect of the next action.
Satellite Module: Fixed a calculation error where critical hits were visual-only. Now it deals the correct bonus damage
Icon: Add some equipment icon.
👾 Enemy Updates :
Enemy AI: Fixed an issue where certain enemies (Lock, Lag, etc.) were not using their special abilities.
Localization: Fixed missing Chinese translations for enemy intents and descriptions.
Enjoy the update and keep hacking the system! 祝各位駭客入侵愉快!