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Visual Dialogue Branches v1.1.2: Multiple Bust Support

Hi everyone,

A few updates to the MZ version of Visual Dialogue Branches:

You can now assign multiple bust images per dialogue node

  • Show multiple busts in a single dialogue box (e.g., player + NPC).
  • Configure per-node via the new "Busts" button in the editor.
  • Each bust can have its own X/Y offset for precise positioning.

How to use

  1. Select a dialogue node in the editor.
  1. Click "Busts" in the toolbar.
  1. Enter: npcId:offsetX:offsetY, npcId2:offsetX2:offsetY2
  • Example: player:-320:-260, npc_01:160:-260
  • Offsets are relative to the message window's top-left corner.

Bug Fixes

  • Bust positioning: Bust portraits now render behind text windows and name tags, preventing overlap.

This update is only for the MZ version of the plugin. 

Files

  • VisualDialogueBranches.js 82 kB
    1 day ago
Download Visual Dialogue Branches for RPG Maker MZ/MV