Posted November 28, 2025 by xornis
#procedural #unity-tool #asset #generator #hexagonal #v1.0 #editor-tool #grid #release
This tool started as an interesting personal experiment and a sudden cool idea.
Now it has grown into a small, lightweight hex-grid generator that I use in my own Unity projects, and I’m releasing it publicly for anyone who needs hex-based layouts.
A fully procedural layout system. Supports:
rooms count
seed mode (deterministic)
random walk mode
Disk
Ring
TwoDifferentDisks+Corridor (experimental)
Live gizmo preview
Cached fast preview
Build/clear buttons
Step-by-step debug mode (Play Mode)
All math is axial + cube-rounding under the hood.
I love procedural systems, especially randomized/pseudo-randomized ones, and math.
I've been thinking for a long time that procedural hexagonal generation is much less common than the usual square ones, but looks much more interesting and harder in implementation. So I was really interested to implement it by myself.
Building maps/dungeons manually can be painful, so this generator solves the problem fast and stays readable and lightweight.
I'm taking ideas - feel free to leave feedback or suggestions.
If you buy the asset or leave feedback - you're helping me support future tools and experiments.