Posted November 28, 2025 by NeonVoid Studios
This is the first development update for WOT – World of Thoughts, an atmospheric
2D adventure set in a world shaped by emotions.
This devlog introduces the concept of the game, explains the goals of the first version,
and gives a look at where development is heading.
WOT – World of Thoughts is a narrative-driven top-down adventure where the world,
environments, and events are influenced by emotional energy.
Instead of action or combat, the focus is on:
The world reacts to emotions rather than logic. What you see is shaped by what is felt.
The first playable content starts in a quiet forest.
You wake up with no memories, no name, and no explanation.
The goal is to create:
You explore the forest, learn the basics, and eventually discover the ruins of an Emotion Temple.
Inside, broken murals, damaged structures, and a shattered crystal show that something powerful happened here.
Touching the crystal triggers a vision — a brief emotional flash that reveals part of the world’s past.
This moment sets the tone for the game:
story through environment, emotion, and imagery — not long dialogue.
WOT will be released in multiple parts.
This allows:
The early content is free so everyone can try the game and feel the tone.
Right now, the main focus is building the foundation:
The first version is small but important — it introduces the world, the mood, and the core idea.
Upcoming tasks include:
Future devlogs will dive deeper into emotional mechanics, world design, and the creative process.
Thanks for reading this first devlog!
The project grows step by step, and every bit of interest or feedback helps shape the world of WOT.
More updates will follow here on itch.io.********
— NeonVoid Studios