Devlogs
Alpha Update 2.52
Here is update 2.52! Next update on itch.io will be in a few weeks, but the 2.6 update is already available on Patreon.
The 2.52 Update mostly focuses on presentation, with a lot of new art for events and companions, new sound effects, and a new music track. The Alchemy system has also been reworked to be part of inn projects, and Lucy has her own companion page and skill tree.
There's also a bunch of QOL changes, balance adjustments, and some bug fixes.
With Alchemy being moved from the afternoon time slot, we'll be adding some more companion interactions into the afternoon with a bunch of new scenes for the growing cast of the inn.
Enjoy!
Alpha 2.52 Patch Notes
Added
- New Music Track
- New SFX
- New NPC dialog portraits
- New Event Art
- Potion crafting rework: Lucy's alchemy has been moved to the Inn Projects screen and has new mechanics.
- Potions and tools have new crafting recipes with new ingredients.
- To get the ingredients for potion crafting, break down reagents and monster loot with fire and alcohol.
- Potions are more in line with other inn projects, and take time to brew (usually 1-3 days)
- Lucy has a page on the Companion screen, and a skill tree to go with it.
- Lucy has 5 of her 10 skills implemented, all of which improve her alchemy
- New companion portraits for Lucy, Ellie, Willow, and Ailis
- New winter enemy
- Sword and Rapier both have a new trait: Parry - granting +1 bonus dice to dodging
- Plate and Scale Mail armor have the Heavy trait, increasing stamina costs for dodging
- Leather and Boiledleather armor have the Light trait, granting +1 bonus dice to initiative rolls
- Chainmail and Fey armor have the slash resist trait, granting immunity to the bleed status
- Lucy Skill: Better reagent yield, reagents now give +2 Antimon and +1 Senic when you free principles
Adjustments
- Increased the sell value of Stamina, Healing, and Mana Potions
- Access to potion and tool crafting unlocks more gradually now
- Some descriptions + tool tips
- Stasis ritual changed 84% chance to proc down to 75% chance to proc.
- Nightshades and briar now drop both venom and heartwood
- Echobears, Direwolves, and soldiers now drop loot
- Auto-killing monsters on patrols now gives loot
- Monster loot drops are now guaranteed
- You can drink one potion each round of combat without advancing initiative
- Almost all enemies deal +1d6 damage. The earliest enemies (wolves, echoes, blights, spiders) are unchanged.
- Adjustments to potion and item belt UI in combat
- Local Hero skill replaced with Coordinated Strikes. This skill ensures your companions start with 1 AP in combat.
- Gear traits are displayed on the merchant screen
Fixes
- Some missing button press SFX
- Scout will not patrol with you if a) you have no stamina or b) there is a blizzard
- UI fix for dialog boxes on forge screen
- Various typos
- Mana ritual in the gnoll hills wasn't always raising your max mana by the full amount. Fix is retroactive.
- Ellie's explosions won't send your inn's condition into the negatives
- An Ailis/Willow event showing up out of order
- Missing patrol art for army rogue
- Bug preventing winter crews from working on outposts