Posted November 24, 2025 by Clarice
Wow! The response to Kai' launch has been incredible. In just 24 hours:
Thank you to everyone who tried the game, left comments, and shared their thoughts. This is just the beginning!
I've been reading every comment and piece of feedback. The most common themes:
โ "The gameplay loop is fun and addictive"
โ "Love the stat management system"
โ "Minigames are a nice touch"
โ ๏ธ "Animation quality could be improved"
โ ๏ธ "Would love more content variety"
I hear you loud and clear, and I'm already working on improvements!
Based on your feedback, the next update will focus on quality over quantity. Here's what's planned:
I'm running a poll on Patreon to let supporters vote on what should be the TOP priority for v0.2.
If you want to have a say in development direction, join the Patreon community!
Not ready to subscribe? No problem! You can still leave feedback in the comments here on itch.io. I read everything.
The browser version here is completely free to play, but if you want the downloadable Windows and Android versions, they're available exclusively on Patreon along with:
Support Development on Patreon โ
I'm committed to actively developing Kai with regular updates. Here's the long-term vision:
v0.2-0.3 (Months 1-2): Quality improvements & content expansion
v0.4-0.5 (Months 3-4): Major features & systems
v0.6-0.9 (Month 5): Polish & community testing
v1.0 (Month 6): Feature-complete release
v1.0 Target Content:
This is my first released game, and seeing the response has been both exciting and humbling. I'm a solo developer learning as I go, and your patience and feedback mean everything.
Kai started as a learning project in Godot 4, but it's evolved into something I'm genuinely proud of. With your support, I want to make it the best it can be.
Whether you play for free, leave a comment, or become a Patreon supporter - thank you for being part of this journey.
More updates coming soon! ๐ฅ
— Clarice
What features are you most excited to see in future updates? What would make Kai even better? Drop your thoughts in the comments!
Follow this devlog for regular development updates!