Devlogs
Art Team Devlog - Sprint 5, Week 2
Posted November 09, 2025 by Nivos
The art team has completed the art pass of the Boss level of Parasite Zero. We will do a quick lighting pass and then go back and forth between the main and boss level to do a VFX pass, as well as fixing any set dressing issues found while playtesting.
Parker
- Finalized my zone of the boss arena
- Set Dressing Pass
- Lighting Pass
- Gunk Pass
- Created PPV Low Resolution material to add a retro aesthetic to the game, example images at end of my images
PPVLowRes Examples:
Callum
- Set Dressed elevator leading into the boss arena
- Animated elevator door and flashing light
- Added gunk and nastiness to lead into the main area
- Provided video to showcase these animations and set dressing work
Annastachia
- Itch page modifications
- Banner - need to be slightly adjusted now that I see it in the page
- New font for main text
- Place holder background color while background is being worked on
- Started background art and the little square of art
- Fixed railing in my area
- Tutorial art assets made - need to be combined so they can be functional
Aalani
Finished the set dressing and lighting for Boss Arena
Mostly decor for the arena and open space in the air

Kylar
-Finished Set Dressing for Boss Arena - Building
-Added lighting and gunk for Building in Boss Arena
-Added VFX to vents/pipes in Barracks