Devlogs
Balancing update
Looking GrimmA downloadable top-down fantasy game for Windows and macOS
Planning a small balancing update later today:
- Combos will be nerfed. They break after 2.5 seconds instead of 3, and they will also break if you get hit. Dorothy's dialogue is changed to reflect that.
- The default difficulty setting is now 3. I added the difficulty before adding the combo/charge mechanics, so 1 is significantly easier now. You can change it back to 1 in the settings.
- Poison now reduces your HP based on the poison amount instead of a fixed amount.
- The weapon Pestilence now heals you if you are poisoned.
The update is out now.