Posted November 07, 2025 by Tsveeble Mett
Update time!
Nothing groundbreaking did happen this time, just improvements overall. Lots of bugs have been fixed as well as some QoL things. Here's the list:
With the implementation of more items it became clear that a "requirement" mechanic is needed to limit what each companion could use. A mage with low strength shouldn't be able to wield a big battle axe for instance. So this will come next.
The shops aren't exactly perfect yet either, they just randomly generate some items according to the player level each time he is in town. Some sort of persisting seed that only changes under certain circumstances could be nice to prevent constant level switching for better offers.
Another itemization thing that needs improvements is the enchantments. While there are some in the game, it's not nearly enough for the increased arsenal of items.
At least the important systems take shape!