Posted November 05, 2025 by vishi221
Required Update:
- VS221_GhostHunters_Core (v1.0.2)
- VS221_GhostHunters_Tool (v1.1.0)
- VS221_GhostHunters_Enemy (v1.0.2)
What's new:
A new weapon type that allows you to aim, shoot, and exorcise ghosts using a camera lens, similar to classic fatal-frame style gameplay.
Right Mouse → Aim / Un-aim
Left Mouse → Take shot (consumes film if configured)
Screen pans toward your crosshair while aiming
Movement slows while aiming
Scope overlay + optional blur outside the lens
Shot applies DPS damage for a short duration
Supports camera SE / CE hooks
Prevented Quick Menu (F) from opening while aiming the camera
Prevented Pause Menu (Esc / X) from opening while aiming
When switching maps, camera aim auto-resets
Safe: unequip → no longer re-triggers aim state by accident
This ensures the camera aim mode behaves cleanly and consistently.
Ghosts now correctly take damage from Camera shots (shoot + shootDPS)
Camera raycast respects hitPad and rangePx
Region-based occlusion (camblock=) stops damage and triggers ceBlock/seBlock
Works automatically on any enemy using existing <GhostEnemy: ...> tags
→ No changes required to your enemy events.