Posted November 04, 2025 by zyragames
#devlog #progress #bullet-heaven #bullet-hell #godot #solo-dev
This update introduces a key piece of Voidspace Survivors — experience orbs and leveling!
Enemies now drop glowing XP orbs when destroyed, and picking them up fuels your shipโs progress through the run.
It might sound like a small step, but itโs actually a huge part of what makes the core loop addictive. Watching those orbs fly toward your ship and trigger a level-up is pure satisfaction.
Instead of a flat or exponential curve, the XP requirement for each level now follows a
Fibonacci-like progression — meaning each new level needs roughly the sum of the two before it.
This creates a natural sense of pacing:
easy early levels โ steady midgame โ challenging late game.
This approach keeps the player in flow: leveling often enough to feel strong, but not so fast that it breaks balance.
Each enemy defines its own base XP value. The orb then calculates its real worth dynamically,
ensuring consistent scaling as the run progresses.
The system is lightweight, flexible, and ready for future mechanics like XP magnets and bonus multipliers.
With this, the progression foundation is finally in place. Next up: connecting the level system to upgrades and weapon unlocks — the real heart of any survivors-like experience.
Once thatโs in, weโll have the first taste of the true โloopโ — kill, collect, upgrade, repeat.
If you want to follow the project more closely or join future playtests, join the
Zyragames Discord:
๐ https://discord.gg/PW4gfhcA3p
Thanks for reading and for following along — this update marks a big step toward the final gameplay loop.
Next time, weโll dive into weapon systems and upgrade mechanics โ๏ธ
โ Zyrano