Devlogs
DEMO 1.5
Moulder DEMO 1.5 Version
Updating to this new version will reset your save file and keybinds, as the way data is handled has been changed.
Changes:
GAMEPLAY:
- Now the player no longer accelerates when strafing on the ground. This was a remnant from when the game was an FPS, to enable bunny-hopping. To compensate, the base ground speed has been slightly increased.
- The lock-on camera movement has been softened, making it turn less abruptly. Its precision is increased while aiming.
- The health of some bosses has been slightly reduced.
- Spinesnapper will now run two times instead of three; its locational damage modifiers have also been adjusted.
- Invulnerable body parts (such as the front section of the Organ Grinder) now play a clang sound when hit.
- Herald of the End dialogue changed.
- The last entry of the bestiary can now be obtained without having a mission equipped.
MISCELLANEOUS:
- Added inverted Y-axis option.
- Crushing enemies to increase the damage you deal to them is now properly tutorialized.
- The weapon swap button (R on keyboard, D-Pad Up on controller) is now properly tutorialized.
- Now the tutorial will detect if you are using mouse and keyboard or a controller, and will only display the corresponding keybinds.
BUG FIXES:
- Now jumping during a plunge attack will no longer cause you to jump and retain your plunging status.
- Now having a controller plugged in will no longer completely override your camera controls, allowing you to still use the mouse.
- Removed an interaction between the air attack of the katana and jumping that allowed the player to fly extremely fast.