Posted November 01, 2025 by MrSmW
#devlog
Planning & First Implementations
01.11.2025
In this first DevLog, we want to document the current state of our Metroidvania project. We are still in the early planning and development phase but have already established important foundations for gameplay, design, and technical systems.
The focus of this phase is to define the core mechanics, test early technical systems, and develop a feeling for the overall level design.
Our game is a 2.5D Metroidvania that combines classic side-scrolling elements with 3D movement freedom in specific rooms.
The idea behind it is to expand the traditional Metroidvania structure with a new dimension of exploration — quite literally. Players move mostly in a 2D perspective but can switch to a freely controllable 3D perspective in special areas.
Goals of this phase:
Build up the core mechanics
Establish the visual direction through character designs
Create the technical foundation (movement, save system, level structure)
The Game Design Document is nearly complete. It already contains an overview of the core mechanics, progression, story, and planned world structure.
A level design sketch for the first area has been created. Based on that, we have already built several rooms as blockouts in Unity to test scale and flow.
The room structure for the first 2D–3D transitions has been conceptually defined.
The main character design is finished. The visual concept is defined, and work has started on a model for integration into the game.
The first NPCs have been discussed and conceptually defined, giving us a clear “basic vibe” of how they should ultimately look.
The 2D character controller is functional. Basic movements like walking and jumping are implemented and stable.
The save and load system is currently in development.
The first blockout level tests in Unity are running successfully.
German:
Arcana Rotation Devlog #1
Planung & erste implementierungen
01.11.2025
In diesem ersten DevLog möchten wir den aktuellen Stand unseres Metroidvania-Projekts festhalten. Wir befinden uns in der frühen Planungs- und Entwicklungsphase und haben bereits wichtige Grundlagen für Gameplay, Design und Technik gelegt. Der Fokus dieser Phase liegt darauf, die Kernmechaniken zu definieren, erste technische Systeme zu testen und ein Gefühl für das Leveldesign zu entwickeln.
Unser Spiel ist ein 2.5D-Metroidvania, das klassische Side-Scrolling-Elemente mit 3D-Bewegungsfreiheit in bestimmten Räumen kombiniert. Die Idee dahinter ist, die gewohnte Struktur eines Metroidvania um eine neue Dimension der Erkundung zu erweitern – buchstäblich. Spieler bewegen sich größtenteils in einer 2D-Ansicht, können aber in speziellen Arealen in eine frei steuerbare 3D-Perspektive wechseln.
Zielsetzung dieser Phase:
Fortschritt bisher:
Game Design
Charakter & NPC-Design
Gameplay / Technik