Devlogs
Patch 0.1.6 notes: New military system and lot more
A new patch is here. This time we worked on the military system , new models, hero units and techs.
New models for special resources
- Added Resistance(Magic defense) as a stat.
- Defense and Resistance are now % stats. 20 defense means you have 20% damage reduction against physical damage.
- Units effectiveness removed for now while we balance costs.
- Wall cost changed
from 5 food and 10 wood to 20 wood.
- Several changes to units cost, tech cost and resources.
- Overhaul transport system to make it work right across the network.
- Overhaul military system: Now military units use military population only. You can buy more space for military up to 10.
- You can connect walls even if they have no finished construction.
- You can now send units from a building to do something by selecting the building and right clicking.
- Ships will now move towards the units that want to embark.
- Holding space bar on the keyboard will follow the selected unit.
- Combat system reworked should not bug anymore.
- You can move units by selecting the units and right clicking on the minimap.
- Projectiles now make a parabola.
- Stance military buttons show current state.
- Military units are now defensive by default.
- Units now attack to the border of other units or buildings instead the center
- A lot of new techs still WIP
- New notification system for resources
- Info panel now adapts
- Damaged units and buildings always show HP
- Fixed lot of bugs on unit stances
- Ships should not longer spawn too far away from the dock
- Fixed a problem with mini units
Fixed a bug with double click to select units of the same type - Orc production is not visible anymore.
- Units on fog of war are not longer clickable
- Changes on cursor hover are no longer visible on fog of war.
- Fixed a bug when a third unit tried to conquer a special resource