Posted October 27, 2025 by ReallyBadGamesDev
I wanted to share the new campaign system I've been thinking about as the current one is a bit basic and is at a simple implementation so far. I focused heavily on making the experience dynamic and where each election requires a different strategy each time. Also to integrate the other parts of the game into the campaign cycle.
Keep in mind this is currently not fully complete yet but some of the basic ideas are already written down here.
You will now start your campaign by defining a stump speech with 3-5 core issues. Every time you hold a rally or give an interview, you'll be tempted to talk about other things, like your opponent's latest attack.
This creates a constant strategic tension: Do you stay on message, or do you react to the news cycle? A balanced approach may be best.
These two systems will finally have unique and vital roles.
Crucially, your canvassers will report back what issues voters in a specific district actually care about. You can then use this data to run hyper-targeted, super-effective ads.
Media appearances will now be free earned media, but they are a high-risk, high-reward gamble. Based on your candidate's skills, a single interview could become:
If you make a gaffe, you'll have to waste precious time and money on a new damage control action just to stop the bleeding, pulling you away from fundraising or canvassing.
No more instant attack ads. This is now a realistic two-step process:
But be careful. Every attack will have a backfire risk. If you run a hypocritical attack (like attacking an opponent for something you also did) or a low-blow personal attack, it could explode in your face and hurt you more than them.
This is my biggest tool against solved strategies. The world will no longer be static.
I am turning the press into an active, strategic game.
You will leak a financial scandal to an investigative watchdog outlet, but a personal scandal to a sensationalist outlet. Leaking to the wrong type of paper will fail or be ignored.
Your Communications Director's skills, archetype (e.g., Aggressive vs. Traditional), and background (like being a Former Reporter at a specific paper) will give you huge bonuses or penalties. This system connects your staff, your oppo research, and the national mood into one deep, strategic layer.